One design system, three teams unblocked.
Every squad shipped its own version of the same button. We ended that.
The Challenge
Three product squads shipped inconsistent UI, slowing releases and creating a fragmented experience for players.
The Approach
We ran research, mapped the core flows, then built and documented a shared design system with tokens, components, and contribution guidelines.
The Results
- Design-to-dev hand-off time down 35%.
- Measurable jump in usability test scores.
- A system the product org maintains itself.